CREDITS

Directors
Development
Art & Production
Game Masters & Community Leaders
Ten-Year Forecast Research Team
Advisory Board
Publicity
Executive Direction

SUPERSTRUCT DIRECTORS

Kathi Vian, Ten-Year Forecast Director
Kathi Vian leads IFTF's Ten-Year Forecast Program, which is a broad scan of the emerging global environment, focusing on the intersection of new economic forces, changing environmental realities, and new social practices. She is the author of the annual Map of the Decade, which summarizes the most important trends and insights from each year's research across the Institute.

Jane McGonigal, Game Director
Jane McGonigal is the director of game research and development at IFTF, where she focuses on how games can improve global quality of life and change the way we do work and organize society. She is also an award-winning game designer (www.avantgame.com) whose previous projects include The Lost Ring (2008), World Without Oil (2007) and Cruel 2 B Kind (2006).

Jamais Cascio, Scenario Director
Jamais Cascio, noted blogger (www.openthefuture.com) and futurist, is a research affiliate at IFTF, where he writes about the intersection of emerging technologies, environmental dilemmas, and cultural transformation. He specializes in the creation of plausible scenarios of the future, and his work focuses on the importance of long-term, systemic thinking, with a particular emphasis on building a more open and resilient society.

SUPERSTRUCT DEVELOPMENT

Radical Fusion, Web & Game Development
Radical Fusion is a socially-oriented, socially-conscious, and socially-committed San Francisco Bay Area-based company providing Internet consulting, software development and organization development services to organizations around the world. http://radicalfusion.net/

Angelina Grab, CEO
Sam McAfee, Chief Technology Officer
Josh Samuels, Developer
Russell Balest, Developer
Chris Kuhar, Developer

Secret Sushi, HTML Programming
Secret Sushi is a creative company focused on providing creative, marketing, and branding services for businesses of all kinds. www.secretsushi.com/

Adam Helweh, Principal
Tosh Campanella, Lead Creative

SUPERSTRUCT ART & PRODUCTION

Jean Hagan, Creative Direction and Publicity
Jean Hagan directs IFTF's creative production team and leads our communications program, collaborating with researchers, artists, writers, and storyellers to create and communicate IFTF work and the visual expression of our research.

Tessa Finlev, TYF Project Manager

Lisa Mumbach, TYF Program Coordinator

Abhay Sukumaran, Collaborative Media Designer

IFTF Production Artists: Robin Bogott, Howard Bornstein, Yeshai Lang, Karin Lubeck, Jody Radzik

Chris Sumner, IT Director
Chris Sumner directs IFTF's MIS/IT dept. and leads our strategic technology implementation and direction providing new innovative collaboration systems and platforms.

Andy Lam, Technology Assistant

IFTF Communications Team: Jeff Burgan, Director; Jeannie Swanson, Program Administrator

John Hersey, Illustrator
John Hersey is a contemporary editorial illustrator and graphic designer. He created the Superstruct artwork and Supersstruct badges. His work has received awards from Print, Communication Arts, and American Illustration. http://www.hersey.com/

Alina Sanderszon, Designer
Alina is a talented San Francisco Bay Area dsigner who developed the Superstruct page layouts and navigation design. www.wickednow.com

Kiyash Monsef, Video Producer/Editor
Kiyash Monsef is a lead producer/editor at Current TV in San Francisco and director of the documentary G4M3RS (www.thegamingproject.com). Previously, he produced videos and podcasts for the award-winning The Lost Ring (2008) and World Without Oil (2007).

For additional video image, graphics, and music credits, visit the Credits page.

GAMEmasters and community LEADERS

QUARANTINE – RJ Eskow & Laura E. Hall

RJ Eskow is a writer on social & political topics (including futurism), a consultant, and a health specialist with experience in business, tech, and public policy—oh, and he's a musician sometimes too. http://www.huffingtonpost.com/rj-eskow

Laura E. Hall, a lifelong casual gamer who fell in love with the collaborative community elements of immersive fiction, resides in Dallas, Texas and works as a social media researcher and consultant. http://lauraehall.com

RAVENOUS – Stuart Candy & Joshua Judkins

Stuart Candy, a.k.a. the skeptical futuryst, works at the Hawaii Research Center for Futures Studies, is research fellow with The Long Now Foundation, and maintains a popular blog about the intersection of futures thinking and experience design. http://futuryst.com

Joshua Judkins is rediscovering his passion for games, communities and saving the world after 12 years in the theatre & events industry in Wellington, New Zealand. http://www.mrjudkins.com

POWER STRUGGLE – Shaun Chamberlin & C. Sven Johnson

Shaun Chamberlin is a specialist in climate change and the energy peak, and advises the UK government on personal carbon allowances. www.darkoptimism.org

C. Sven Johnson is a designer who mostly plays at the intersection of the tangible and the virtual. http://blog.rebang.com

OUTLAW PLANET – Justin Pickard & Phil Jones

Justin Pickard is a child of the Nineties, a dreamer, a blogger at "Nostalgia for the Future," and an aspiring writer." http://justinpickard.net

Phil Jones is a programmer, composer, blogger, teacher, and general web gadfly, living in Brazil and trying to transform the world, one app at a time. http://www.synaesmedia.net.

GENERATION EXILE – Steve Puma & Melissa Richards

Steve Puma is an Information Technology professional and an MBA student in Sustainable Management at the Presidio School of Management who resides in the San Francisco Bay Area with his wife, Cori and pug dog, Miles. http://www.thepumablog.com

Melissa Richards works as a Supervisor for a supplier to General Motors and is also an avid creative writer and gamer who lives near Youngstown, Ohio and thoroughly enjoys taking on new and innovative projects – such as World Without Oil, for which she was the highest scoring player! http://worldwithoutoil.org/search.aspx?search=OrganizedChaos

2008 TYF RESEARCH TEAM

Jamais Cascio, Sutainability, Resilience, and Technology

Jake Dunagan, Political Science and Technology

David Harris, Global Studies

Jessica, Hemerly, Culture and Media

Lyn Jeffery, China and Ethnographic Studies

Bob Johansen, Foresight and Strategic Leadership

Miriam Lueck, Food and Health

Jane McGonigal, Gaming and Collaboration

Mani Pande, Statistics and Global Studies

Anthony Townsend, Urban Futures

SUPERSTRUCT advisory board

Rob Boyle is a Chicago-based social activist, transhumanist, dad, and tabletop roleplaying game designer and writer—notably Eclipse Phase and ShadowrunFourth Edition. http://eclipsephase.com/ and http://shadowrun4.com/

Lindsay Brandon Hunter is a Ph.D. student at UCLA researching theatre, games, and performance.

Patrick Dugan is a game an interaction designer interested in how playing with strong AI's can marginalize existential risks, and how market designs can encourage feedback loops of equitability and infrastructure optimization. http://www.kingludic.blogspot.com

David Flor is a software developer and game designer who recently founded Darklight Interactive, an agency designed to create alternate reality games and marketing campaigns, and  in March 2008 completed his first game: Looking Glass Laboratories. http://www.dlimedia.com/

John Ginsberg-Stevens is a writer, game-master, and anthropologist who studies and writes about human and social rights, techniques of political power, and imagined worlds. http://eruditeogre.blogspot.com/

Gordian Kankiko, online, is a learner, e-Learning community facilitator and conference host; offline, he is a learner, trainer, executive coach and consultant. http://www.linkedin.com/in/gordiani

Marc McGinley recently graduated in Multimedia Technology and Design, and is now embarking on various game design and Alternate Reality Game project" http://www.thedigitaldemons.com

Elizabeth Merritt is Founding Director of the Center for the Future of Museums--a think-tank and research & development lab for the museum field created by the American Association of Museums, and based in Washington, D.C. http://www.aam-us.org/

Laurel Papworth is a social network strategist who resides in Sydney Australia; she is passionate about social networks and the digital economy, virtual worlds, and consumer engagement and staff empowerment through social media. http://silkcharm.blogspot.com

Nina Simon is a museum exhibit designer and experimentalist focused on participatory technologies, gaming, and new models for public cultural spaces. http://www.museumtwo.com

Eddie A. Tejeda is a programmer, researcher, and entrepreneur who works on technologies that challenge the current relationship between individuals and traditional institutions.  http://www.visudo.com

Paul Tevis is a software engineer, tabletop gamer, and expatriate Iowan living in Santa Barbara, California, with his wife and three cats. http://gameslinger-enterprises.com

Matt Wieteska is 22, Mancunian, and mostly a playwright. https://twitter.com/gamecat

Michael Wooten is a writer, artist, blogger, and father, and is looking forward to making the future with the Superstruct team. http://toadstar.blogspot.com

Grant Wythoff is a grad student in English at Princeton University studying media theory, science fiction, and futurity, is utterly convinced that superhero movies are really deep. http://grantwythoff.blogspot.com

Mikhail Yatskar is constantly trying to make things.

PUBLICITY

Flashpoint Public Relations is based in San Francisco and partners with innovative lifestyle, family, and technology brands to help write history. http://www.flashpointpr.com/

Jennifer Colton, Principal

Kristin Greene, Principal

IFTF EXECUTIVE DIRECTION

Marina Gorbis, Executive Director

Lynne Postlethwaite, Finance and Administration

======= <<<<<<< .mine Superstruct

CREDITS

Directors
Development
Art & Production
Game Masters & Community Leaders
Ten-Year Forecast Research Team
Advisory Board
Publicity
Executive Direction

SUPERSTRUCT DIRECTORS

Kathi Vian, Ten-Year Forecast Director
Kathi Vian leads IFTF's Ten-Year Forecast Program, which is a broad scan of the emerging global environment, focusing on the intersection of new economic forces, changing environmental realities, and new social practices. She is the author of the annual Map of the Decade, which summarizes the most important trends and insights from each year's research across the Institute.

Jane McGonigal, Game Director
Jane McGonigal is the director of game research and development at IFTF, where she focuses on how games can improve global quality of life and change the way we do work and organize society. She is also an award-winning game designer (www.avantgame.com) whose previous projects include The Lost Ring (2008), World Without Oil (2007) and Cruel 2 B Kind (2006).

Jamais Cascio, Scenario Director
Jamais Cascio, noted blogger (www.openthefuture.com) and futurist, is a research affiliate at IFTF, where he writes about the intersection of emerging technologies, environmental dilemmas, and cultural transformation. He specializes in the creation of plausible scenarios of the future, and his work focuses on the importance of long-term, systemic thinking, with a particular emphasis on building a more open and resilient society.

SUPERSTRUCT DEVELOPMENT

Radical Fusion, Web & Game Development
Radical Fusion is a socially-oriented, socially-conscious, and socially-committed San Francisco Bay Area-based company providing Internet consulting, software development and organization development services to organizations around the world. http://radicalfusion.net/

Angelina Grab, CEO
Sam McAfee, Chief Technology Officer
Josh Samuels, Developer
Russell Balest, Developer
Chris Kuhar, Developer

Secret Sushi, HTML Programming
Secret Sushi is a creative company focused on providing creative, marketing, and branding services for businesses of all kinds. www.secretsushi.com/

Adam Helweh, Principal
Tosh Campanella, Lead Creative

SUPERSTRUCT ART & PRODUCTION

Jean Hagan, Creative Direction and Publicity
Jean Hagan directs IFTF's creative production team and leads our communications program, collaborating with researchers, artists, writers, and storyellers to create and communicate IFTF work and the visual expression of our research.

Tessa Finlev, TYF Project Manager

Lisa Mumbach, TYF Program Coordinator

Abhay Sukumaran, Collaborative Media Designer

IFTF Production Artists: Robin Bogott, Howard Bornstein, Yeshai Lang, Karin Lubeck, Jody Radzik

IFTF IT Team: Chris Sumner, Director; Andy Lam, Technology Assistant

IFTF Communications Team: Jeff Burgan, Director; Jeannie Swanson, Program Administrator

John Hersey, Illustrator
John Hersey is a contemporary editorial illustrator and graphic designer. He created the Superstruct artwork and Supersstruct badges. His work has received awards from Print, Communication Arts, and American Illustration. http://www.hersey.com/

Alina Sanderszon, Designer
Alina is a talented San Francisco Bay Area dsigner who developed the Superstruct page layouts and navigation design. www.wickednow.com

Kiyash Monsef, Video Producer/Editor
Kiyash Monsef is a lead producer/editor at Current TV in San Francisco and director of the documentary G4M3RS (www.thegamingproject.com). Previously, he produced videos and podcasts for the award-winning The Lost Ring (2008) and World Without Oil (2007).

For additional video image, graphics, and music credits, visit the Credits page.

GAMEmasters and community LEADERS

QUARANTINE – RJ Eskow & Laura E. Hall

RJ Eskow is a writer on social & political topics (including futurism), a consultant, and a health specialist with experience in business, tech, and public policy--oh, and he's a musician sometimes too. http://www.huffingtonpost.com/rj-eskow

Laura E. Hall, a lifelong casual gamer who fell in love with the collaborative community elements of immersive fiction, resides in Dallas, Texas and works as a social media researcher and consultant. http://lauraehall.com

RAVENOUS – Stuart Candy & Joshua Judkins

Stuart Candy, a.k.a. the skeptical futuryst, works at the Hawaii Research Center for Futures Studies, is research fellow with The Long Now Foundation, and maintains a popular blog about the intersection of futures thinking and experience design. http://futuryst.com

Joshua Judkins is rediscovering his passion for games, communities and saving the world after 12 years in the theatre & events industry in Wellington, New Zealand. http://www.mrjudkins.com

POWER STRUGGLE – Shaun Chamberlin & C. Sven Johnson

Shaun Chamberlin is a specialist in climate change and the energy peak, and advises the UK government on personal carbon allowances. www.darkoptimism.org

C. Sven Johnson is a designer who mostly plays at the intersection of the tangible and the virtual. http://blog.rebang.com

OUTLAW PLANET – Justin Pickard & Phil Jones

Justin Pickard is a child of the Nineties, a dreamer, a blogger at "Nostalgia for the Future," and an aspiring writer." http://justinpickard.net

Phil Jones is a programmer, composer, blogger, teacher, and general web gadfly, living in Brazil and trying to transform the world, one app at a time. http://www.synaesmedia.net.

GENERATION EXILE – Steve Puma & Melissa Richards

Steve Puma is an Information Technology professional and an MBA student in Sustainable Management at the Presidio School of Management who resides in the San Francisco Bay Area with his wife, Cori and pug dog, Miles. http://www.thepumablog.com

Melissa Richards works as a Supervisor for a supplier to General Motors and is also an avid creative writer and gamer who lives near Youngstown, Ohio and thoroughly enjoys taking on new and innovative projects – such as World Without Oil, for which she was the highest scoring player! http://worldwithoutoil.org/search.aspx?search=OrganizedChaos

2008 TYF RESEARCH TEAM

Jamais Cascio, Sutainability, Resilience, and Technology

Jake Dunagan, Political Science and Technology

David Harris, Global Studies

Jessica, Hemerly, Culture and Media

Lyn Jeffery, China and Ethnographic Studies

Bob Johansen, Foresight and Strategic Leadership

Miriam Lueck, Food and Health

Jane McGonigal, Gaming and Collaboration

Mani Pande, Statistics and Global Studies

Anthony Townsend, Urban Futures

SUPERSTRUCT advisory board

Rob Boyle is a Chicago-based social activist, transhumanist, dad, and tabletop roleplaying game designer and writer--notably Eclipse Phase and ShadowrunFourth Edition. http://eclipsephase.com/ and http://shadowrun4.com/

Lindsay Brandon Hunter is a Ph.D. student at UCLA researching theatre, games, and performance.

Patrick Dugan is a game an interaction designer interested in how playing with strong AI's can marginalize existential risks, and how market designs can encourage feedback loops of equitability and infrastructure optimization. http://www.kingludic.blogspot.com

David Flor is a software developer and game designer who recently founded Darklight Interactive, an agency designed to create alternate reality games and marketing campaigns, and  in March 2008 completed his first game: Looking Glass Laboratories. http://www.dlimedia.com/

John Ginsberg-Stevens is a writer, game-master, and anthropologist who studies and writes about human and social rights, techniques of political power, and imagined worlds. http://eruditeogre.blogspot.com/

Gordian Kankiko, online, is a learner, e-Learning community facilitator and conference host; offline, he is a learner, trainer, executive coach and consultant. http://www.linkedin.com/in/gordiani

Marc McGinley recently graduated in Multimedia Technology and Design, and is now embarking on various game design and Alternate Reality Game project" http://www.thedigitaldemons.com

Elizabeth Merritt is Founding Director of the Center for the Future of Museums--a think-tank and research & development lab for the museum field created by the American Association of Museums, and based in Washington, D.C. http://www.aam-us.org/

Laurel Papworth is a social network strategist who resides in Sydney Australia; she is passionate about social networks and the digital economy, virtual worlds, and consumer engagement and staff empowerment through social media. http://silkcharm.blogspot.com

Nina Simon is a museum exhibit designer and experimentalist focused on participatory technologies, gaming, and new models for public cultural spaces. http://www.museumtwo.com

Frank Spencer is a Foresight Strategist and recent graduate from the Master of Arts in Strategic Foresight program at Regent University, specializing in social change, human development, organizational culture assessment, and strategic initiatives. http:/www.forwardonline.wordpress.com

Eddie A. Tejeda is a programmer, researcher, and entrepreneur who works on technologies that challenge the current relationship between individuals and traditional institutions.  http://www.visudo.com

Paul Tevis is a software engineer, tabletop gamer, and expatriate Iowan living in Santa Barbara, California, with his wife and three cats. http://gameslinger-enterprises.com

Matt Wieteska is 22, Mancunian, and mostly a playwright. https://twitter.com/gamecat

Michael Wooten is a writer, artist, blogger, and father, and is looking forward to making the future with the Superstruct team. http://toadstar.blogspot.com

Grant Wythoff is a grad student in English at Princeton University studying media theory, science fiction, and futurity, is utterly convinced that superhero movies are really deep. http://grantwythoff.blogspot.com

Mikhail Yatskar is constantly trying to make things.

PUBLICITY

Flashpoint Public Relations is based in San Francisco and partners with innovative lifestyle, family, and technology brands to help write history. http://www.flashpointpr.com/

Jennifer Colton, Principal

Kristin Greene, Principal

IFTF EXECUTIVE DIRECTION

Marina Gorbis, Executive Director

Lynne Postlethwaite, Finance and Administration

======= Superstruct

CREDITS

Directors
Development
Art & Production
Game Masters & Community Leaders
Ten-Year Forecast Research Team
Advisory Board
Publicity
Executive Direction

SUPERSTRUCT DIRECTORS

Kathi Vian, Ten-Year Forecast Director
Kathi Vian leads IFTF's Ten-Year Forecast Program, which is a broad scan of the emerging global environment, focusing on the intersection of new economic forces, changing environmental realities, and new social practices. She is the author of the annual Map of the Decade, which summarizes the most important trends and insights from each year's research across the Institute.

Jane McGonigal, Game Director
Jane McGonigal is the director of game research and development at IFTF, where she focuses on how games can improve global quality of life and change the way we do work and organize society. She is also an award-winning game designer (www.avantgame.com) whose previous projects include The Lost Ring (2008), World Without Oil (2007) and Cruel 2 B Kind (2006).

Jamais Cascio, Scenario Director
Jamais Cascio, noted blogger (www.openthefuture.com) and futurist, is a research affiliate at IFTF, where he writes about the intersection of emerging technologies, environmental dilemmas, and cultural transformation. He specializes in the creation of plausible scenarios of the future, and his work focuses on the importance of long-term, systemic thinking, with a particular emphasis on building a more open and resilient society.

SUPERSTRUCT DEVELOPMENT

Radical Fusion, Web & Game Development
Radical Fusion is a socially-oriented, socially-conscious, and socially-committed San Francisco Bay Area-based company providing Internet consulting, software development and organization development services to organizations around the world. http://radicalfusion.net/

Angelina Grab, CEO
Sam McAfee, Chief Technology Officer
Josh Samuels, Developer
Russell Balest, Developer
Chris Kuhar, Developer

Secret Sushi, HTML Programming
Secret Sushi is a creative company focused on providing creative, marketing, and branding services for businesses of all kinds. www.secretsushi.com/

Adam Helweh, Principal
Tosh Campanella, Lead Creative

SUPERSTRUCT ART & PRODUCTION

Jean Hagan, Creative Direction and Publicity
Jean Hagan directs IFTF's creative production team and leads our communications program, collaborating with researchers, artists, writers, and storyellers to create and communicate IFTF work and the visual expression of our research.

Tessa Finlev, TYF Project Manager

Lisa Mumbach, TYF Program Coordinator

Abhay Sukumaran, Collaborative Media Designer

IFTF Production Artists: Robin Bogott, Howard Bornstein, Yeshai Lang, Karin Lubeck, Jody Radzik

IFTF IT Team: Chris Sumner, Director; Andy Lam, Technology Assistant

IFTF Communications Team: Jeff Burgan, Director; Jeannie Swanson, Program Administrator

John Hersey, Illustrator
John Hersey is a contemporary editorial illustrator and graphic designer. He created the Superstruct artwork and Supersstruct badges. His work has received awards from Print, Communication Arts, and American Illustration. http://www.hersey.com/

Alina Sanderszon, Designer
Alina is a talented San Francisco Bay Area dsigner who developed the Superstruct page layouts and navigation design. www.wickednow.com

Kiyash Monsef, Video Producer/Editor
Kiyash Monsef is a lead producer/editor at Current TV in San Francisco and director of the documentary G4M3RS (www.thegamingproject.com). Previously, he produced videos and podcasts for the award-winning The Lost Ring (2008) and World Without Oil (2007).

For additional video image, graphics, and music credits, visit the Credits page.

GAMEmasters and community LEADERS

QUARANTINE – RJ Eskow & Laura E. Hall

RJ Eskow is a writer on social & political topics (including futurism), a consultant, and a health specialist with experience in business, tech, and public policy—oh, and he's a musician sometimes too. http://www.huffingtonpost.com/rj-eskow

Laura E. Hall, a lifelong casual gamer who fell in love with the collaborative community elements of immersive fiction, resides in Dallas, Texas and works as a social media researcher and consultant. http://lauraehall.com

RAVENOUS – Stuart Candy & Joshua Judkins

Stuart Candy, a.k.a. the skeptical futuryst, works at the Hawaii Research Center for Futures Studies, is research fellow with The Long Now Foundation, and maintains a popular blog about the intersection of futures thinking and experience design. http://futuryst.com

Joshua Judkins is rediscovering his passion for games, communities and saving the world after 12 years in the theatre & events industry in Wellington, New Zealand. http://www.mrjudkins.com

POWER STRUGGLE – Shaun Chamberlin & C. Sven Johnson

Shaun Chamberlin is a specialist in climate change and the energy peak, and advises the UK government on personal carbon allowances. www.darkoptimism.org

C. Sven Johnson is a designer who mostly plays at the intersection of the tangible and the virtual. http://blog.rebang.com

OUTLAW PLANET – Justin Pickard & Phil Jones

Justin Pickard is a child of the Nineties, a dreamer, a blogger at "Nostalgia for the Future," and an aspiring writer." http://justinpickard.net

Phil Jones is a programmer, composer, blogger, teacher, and general web gadfly, living in Brazil and trying to transform the world, one app at a time. http://www.synaesmedia.net.

GENERATION EXILE – Steve Puma & Melissa Richards

Steve Puma is an Information Technology professional and an MBA student in Sustainable Management at the Presidio School of Management who resides in the San Francisco Bay Area with his wife, Cori and pug dog, Miles. http://www.thepumablog.com

Melissa Richards works as a Supervisor for a supplier to General Motors and is also an avid creative writer and gamer who lives near Youngstown, Ohio and thoroughly enjoys taking on new and innovative projects – such as World Without Oil, for which she was the highest scoring player! http://worldwithoutoil.org/search.aspx?search=OrganizedChaos

2008 TYF RESEARCH TEAM

Jamais Cascio, Sutainability, Resilience, and Technology

Jake Dunagan, Political Science and Technology

David Harris, Global Studies

Jessica, Hemerly, Culture and Media

Lyn Jeffery, China and Ethnographic Studies

Bob Johansen, Foresight and Strategic Leadership

Miriam Lueck, Food and Health

Jane McGonigal, Gaming and Collaboration

Mani Pande, Statistics and Global Studies

Anthony Townsend, Urban Futures

SUPERSTRUCT advisory board

Rob Boyle is a Chicago-based social activist, transhumanist, dad, and tabletop roleplaying game designer and writer—notably Eclipse Phase and ShadowrunFourth Edition. http://eclipsephase.com/ and http://shadowrun4.com/

Lindsay Brandon Hunter is a Ph.D. student at UCLA researching theatre, games, and performance.

Patrick Dugan is a game an interaction designer interested in how playing with strong AI's can marginalize existential risks, and how market designs can encourage feedback loops of equitability and infrastructure optimization. http://www.kingludic.blogspot.com

David Flor is a software developer and game designer who recently founded Darklight Interactive, an agency designed to create alternate reality games and marketing campaigns, and  in March 2008 completed his first game: Looking Glass Laboratories. http://www.dlimedia.com/

John Ginsberg-Stevens is a writer, game-master, and anthropologist who studies and writes about human and social rights, techniques of political power, and imagined worlds. http://eruditeogre.blogspot.com/

Gordian Kankiko, online, is a learner, e-Learning community facilitator and conference host; offline, he is a learner, trainer, executive coach and consultant. http://www.linkedin.com/in/gordiani

Marc McGinley recently graduated in Multimedia Technology and Design, and is now embarking on various game design and Alternate Reality Game project" http://www.thedigitaldemons.com

Elizabeth Merritt is Founding Director of the Center for the Future of Museums--a think-tank and research & development lab for the museum field created by the American Association of Museums, and based in Washington, D.C. http://www.aam-us.org/

Laurel Papworth is a social network strategist who resides in Sydney Australia; she is passionate about social networks and the digital economy, virtual worlds, and consumer engagement and staff empowerment through social media. http://silkcharm.blogspot.com

Nina Simon is a museum exhibit designer and experimentalist focused on participatory technologies, gaming, and new models for public cultural spaces. http://www.museumtwo.com

Eddie A. Tejeda is a programmer, researcher, and entrepreneur who works on technologies that challenge the current relationship between individuals and traditional institutions.  http://www.visudo.com

Paul Tevis is a software engineer, tabletop gamer, and expatriate Iowan living in Santa Barbara, California, with his wife and three cats. http://gameslinger-enterprises.com

Matt Wieteska is 22, Mancunian, and mostly a playwright. https://twitter.com/gamecat

Michael Wooten is a writer, artist, blogger, and father, and is looking forward to making the future with the Superstruct team. http://toadstar.blogspot.com

Grant Wythoff is a grad student in English at Princeton University studying media theory, science fiction, and futurity, is utterly convinced that superhero movies are really deep. http://grantwythoff.blogspot.com

Mikhail Yatskar is constantly trying to make things.

PUBLICITY

Flashpoint Public Relations is based in San Francisco and partners with innovative lifestyle, family, and technology brands to help write history. http://www.flashpointpr.com/

Jennifer Colton, Principal

Kristin Greene, Principal

IFTF EXECUTIVE DIRECTION

Marina Gorbis, Executive Director

Lynne Postlethwaite, Finance and Administration